A tangible interface for 3D co-creation with AI.
Concept, design, DIY e-textile circuit, silicone casting, text-to-mesh generation, web development, GLSL shaders
Marianne Canu, Sophien Chen, Adrien Chuttarsing, Ninon Lizé Masclef
ENS Paris Saclay, Joseph Gallery, Extended Senses Symposium + Stephen Lawrence Gallery
creARTathon Inria
tangible interface, e-textile, interactive installation, 3D, embodiment, AI art
Latent organism creates a novel technique for the creation of 3D objects using a tangible interface. Building on creations by generative algorithms, our tool allows anyone to create unique and complex 3D shapes through natural and playful interactions with an intuitive and sensitive tactile interface.

For this experiment, the machine was fed thousands of photos of living organisms. Its property of learning and generalization allows it to converge towards an abstract conception of the idea of organic flesh. It is then possible to navigate in this continuous space of potentiality.

Example of the 3D shape generation process of the flesh concept

The spectator is in control, using the imagination of the machine as clay, as a moldable material. Our sympoietic machine takes the physiological data from the spectator as inputs and then translates it into a generative shape and texture using the latent space of a 3D GAN (Generative Adversarial Network). The human is actively participating in the process since he can manipulate, twist, rotate the physical object to transform the shape.

How it works

  • Different sensors react to the successive pressures and to the position in space of the human.
  • The 3D shape and its texture evolves in real time when the spectator interacts with the physical artifact.
  • The interaction can be more or less active, and can also be experienced in a contemplative way.
  • Each generated shape, combining the human inputs and the machine’s imagination, is unique.